CSCI 136
Fundamentals of Computer Science II
Spring 2017

Montana Tech
Computer Science & Software Engineering



ASSIGNMENTS

This page lists the anticipated programming assignments for the course. When an assignment is released, the assignment column will link to a detailed description of the assignment.

#DueAssignmentCollaboration
1Tues. 1/24 Looking Out for Number One individual
2Tues. 1/31 Traveling Salesperson Problem individual
3Tues. 2/14 Dungeon individual
4Wed. 2/29 Dungeon II individual
5Wed. 3/8 Ultima 0 pair
6Wed. 3/22 Ultima 0.1 pair
7Wed. 4/5 Shared Line Drawing pair
8Wed. 4/19 WAV Audio Player pair
9Wed. 4/26 Dueling Creatures individual

Submission. All assignments need to be submitted via Moodle. In the event of a Moodle failure, email your submission to me before the deadline. You should upload all the source files required by the assignment. You should also include any other source files which your programs depend on (things not in the standard Java library), and any image or sound files you use that were not provided to you. The top of every source file should include your name and a description of what the class does. All lab assignments must use the javadoc documentation format.

Deadline and late policy: Grading. Your code will be graded on correctness, programming style (including comments), and efficiency. Partial credit is possible so if you run out of time, submit what you have. If you want to do well, start well in advance of the deadline. This allows time to seek help if you run into trouble. Software bugs can be difficult to find and are often easily found after a good night's sleep.

Collaboration policy. Programming is a creative process and no two programmers will solve the same problem in the same way. You are encouraged to discuss how to design a solution to a given problem with your classmates. But when it comes time to convert your design into code, you must write the code yourself. Be sure not to leave copies of your code where others might be able to access it (such as in the recycling bin of a lab computer). You may adapt code from the CSCI 136 course materials provided you cite what code you used in your program's comments.

Under no circumstances should you copy another person's code. Copying code from another student can result in an F in the course. A student providing code to another student is considered as guilty as the student copying it. Novices often mistakenly believe simple transformations can disguise a copied program. In actuality, copied programs often reveal themselves quite easily during grading. We can also use sophisticated software such as MOSS to detect plagiarized code.

Pair programming. For designated assignments, you are encouraged (but not required) to pair program with another student in the class. In pair programming, both people work side-by-side at the computer on the same program. One person is the driver who actively types at the computer or records a design. The other person is the navigator who watches the work of the driver, identifies problems, asks clarifying questions, and makes suggestions. About every half-an-hour, the pair should switch roles. Before starting pair programming, you should watch this video. A pair should submit one solution with both partner's names and usernames in the header of the submitted files.

Page last updated: January 04, 2018