Montana Tech of The University of Montana
Computer Science & Software Engineering

CSCI 136
Fundamentals of Computer Science II
Spring 2012



ASSIGNMENTS

This page lists the programming assignments for the course. When an assignment is released, the assignment column will link to a detailed description of the assignment.

#DueAssignmentCollaboration
11/24Guitar Heroindividual
21/31Gem Matchingindividual
32/10Predictive keyboardindividual
42/28Recursive graphicsindividual
53/6 Ultima 0individual
63/23Ultima 0.1pair
74/10Shared line drawingpair
84/17WAV audio playerpair
94/27Stick manpair

Submission. All assignments need to be submitted via the course assignments page on Moodle. In the event of a Moodle failure, email your submission to me before the deadline. You should upload all the source files required by the assignment. You should also include any other source files which your programs depend on (things not in the standard Java library). The top of every source file should include your name, username, and a description of what the class does.

Deadline and late policy. All assignments are due at 10PM on the stated date. There is a two-hour grace period. Assignments arriving after 11:59PM are late. You get a total of four free late days. Each late day buys you a 24-hour extension to a submission deadline. If you are out of free late days, any further late submissions will be given a zero. Late days are on a per student basis (i.e. only students with sufficient late days get credit for a late group assignment).

Grading. Your code will be graded on correctness, programming style (including comments), and efficiency. Partial credit is possible so if you run out of time, submit what you have. If you want to do well, start well in advance of the deadline. This allows time to seek help if you run into trouble. Software bugs can be difficult to find and are often easily found after a good night's sleep.

Collaboration policy. Programming is a creative process and no two programmers will solve the same problem in the same way. You are encouraged to discuss how to design a solution to a given problem with your classmates. But when it comes time to convert your design into code, you must write the code yourself. Be sure not to leave copies of your code where others might be able to access it (such as in the recycling bin of a lab computer). You may adapt code from the CSCI 136 course materials provided you cite what code you used in your program's comments.

Under no circumstances should you copy another person's code. Copying code from another student can result in an F in the course. A student providing code to another student is considered as guilty as the student copying it. Novices often mistakenly believe simple transformations can disguise a copied program. In actuality, copied programs often reveal themselves quite easily during grading. We can also use sophisticated software such as MOSS to detect plagiarized code.

Pair programming. For designated assignments, you are encouraged (but not required) to pair program with another student in the class. In pair programming, both people work side-by-side at the computer on the same program. One person is the driver who actively types at the computer or records a design. The other person is the navigator who watches the work of the driver, identifies problems, asks clarifying questions, and makes suggestions. About every half-an-hour, the pair should switch roles. Before starting pair programming, you should watch this video. A pair should submit one solution with both partner's names and usernames in the header of the submitted files.

Page last updated: August 16, 2012